 | Call of Duty: Modern Warfare 2 announced |  | | During a press event, the next installment in the popular Call of Duty series was confirmed by Activision Blizzard, and is now named Call of Duty: Modern Warfare 2.
The sixth installment in the series, Call of Duty: Modern Warfare 2, is currently under development by the critically-acclaimed Infinity Ward, which returns into the Call of Duty scene after developing the successful Call of Duty 4: Modern Warfare.
The game is slated to be released in Fall 2009. No further details were given about the sequel, but it is assumed that the story will follow up where it left off with Soap Mctavish accompanied by the usual, addictive multiplayer.
This announcement will no doubt be welcomed by the Call of Duty community as there is still much dissapointment and confusion over Call of Duty: World at War and where the series is going, however, it looks like we will be staying with the modern era for now.
Along with the confirmation of Call of Duty: Modern Warfare 2, Activision Blizzard have revealed a few more titles which are also set to be released; Guitar Hero 5, a \\\"different\\\" Tony Hawk which is set for October release on the Xbox 360, PlayStation 3, Wii and Ninetndo DS, and a racing-oriented “James Bond” game which is coming this September. | | | Posted by M4G_Matt on Friday 05 December 2008 - 03:54:12 | Read/Post Comment: 0 |
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 | EVE Online: Walking in Stations First Look |  | | CCP Games invited IDN over to Iceland to attend its world famous Fan Fest going on this week, and the company showed off the upcoming Walking in Stations update to EVE Online, the space-based MMO. This will finally let you get out of your spacecraft and let you walk around space stations with an avatar not unlike those in other MMOs. In addition to avatar creation and the ability to make money by opening different types of businesses, players will also be able to participate in competitive mini-games. Walking in Stations will introduce all sorts of gameplay options, but will not include combat or death in any of its many forms.
Click here for more | | | Posted by M4G_Sparky on Saturday 08 November 2008 - 04:05:22 | Read/Post Comment: 1 |
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 | CoD: World at War's Collector's Edition Detailed |  | | The Call of Duty website has detailed the PC and Xbox 360 Limited Collector's Editions of Call of Duty: World at War. Players who purchase the Limited Collector's Edition will get the FG 42 Machine Gun on day one, multiplayer VIP-status, a week-long double experience opportunity, and more.
The included bonus features are posted below:
Day 1 Edge: Dominate your rivals online and rank up faster with your instantly available FG 42 Machine Gun. The FG 42 is a high-level (45+) machine gun which you can have from day-one. Saw through your opponents from 50 yards with this fast firing machine gun.
Double Experience: Take advantage of a week of double experience in multiplayer to accelerate your advancement. (Limited time offer. Exact date for week of double experience will be announced on CallOfDuty.com, register online to receive confirmation of date and time and other key information.)
Colored Clan Tag: Identify your VIP-status in multiplayer with a uniquely colored clan tag.
Stainless Steel Canteen: Authentic 8-ounce brushed stainless steel Call of Duty branded canteen.
Metal Storage Tin: Featuring Call of Duty inspired artwork, this collectable metal storage tin provides enough space to store multiple games and their cases.
 | | | Posted by M4G_Sparky on Thursday 25 September 2008 - 14:45:09 | Read/Post Comment: 0 |
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 | Far Cry 2 System Specs Revealed |  | | Minimum Requirements:
* CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better * RAM: 1 GB * Video card: NVidia 6800 or ATI X1650 or better; shader Model 3 required; 256 Mb of graphic memory * Media reader: DVD-ROM * Hard drive space: ~12 Gig or HD space. (tbd)
Recommended:
* CPU: Intel Core 2 Duo Family, AMD 64 X2 5200+, AMD Phenom or better * RAM: 2 GB * Video card: NVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory * Sound: 5.1 sound card recommended
Supported Video cards:
* NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 – 1950 series , HD2000 series , HD3000 series , HD4000 series. | | | Posted by M4G_Sparky on Tuesday 23 September 2008 - 08:21:59 | Read/Post Comment: 0 |
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 | PC Games of Autumn 2008 |  | | As Autumn has arrived so do many game releases. For some its exciting times for anticipated games well worth the wait.
So on this post is a List of games coming out this Autumn
Enjoy
Click here | | | Posted by M4G_Sparky on Saturday 20 September 2008 - 06:12:02 | Read/Post Comment: 0 |
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 | Warhammer Online FAQ |  | | With Warhammer Online launching this week, gamers by the thousands are diving into the Warhammer world and beginning adventures that could last months or even years. We're busy playing the game ourselves for the upcoming review, but thus far everyone seems relatively smooth thus far, an impressive feat considering many MMOs struggle during launch. But to find out more, we were able to shoot some questions toward Mark Jacobs, the co-founder of Mythic Entertainment.
Q: What's the launch been like thus far?
Mark Jacobs: Fabulous. I believe this is the smoothest launch of any MMORPG to date. Since we launched on Sunday, we have had zero game crashes or zero server crashes. We've only had to do one server patch as well. I can't think of any other MMO that has can say the same thing.
Q: Why do you have to accept a EUALA every time you log in?
Mark Jacobs: When we were involved with the case against the gold seller Blacksnow, the judge in the case cited the fact that since our EUALA is accepted every time by someone who plays the game, it greatly strengthened the EUALA's enforceability.
Q: How many players total are you expecting to be playing over the weekend?
Mark Jacobs: More than ever played Dark Age of Camelot, I hope.
Q: How prepared are you to anticipate how many servers you'll need for the first month?
Mark Jacobs: We have all the servers we need to handle every single unit of WAR that is currently in the retail channel.
Q: How quickly do you anticipate players will hit the level cap?
Mark Jacobs: Probably faster than we expect.
Q: How much end-game content is currently in the game for them to engage in?
Mark Jacobs: Well, in terms of RvR [Realm-versus-Realm], nobody is even close to taking down a city yet so I think we have a while to go before that happens. In terms of PvE [Player-versus-Environment], I think we have a ton of content there as well
Q: What's the deal with a number of realms being copied over to other realms? How does this affect the players on those realms, and how many servers are affected?
Mark Jacobs: The idea behind that was to allow entire guilds and player populations to move to brand new servers without having to do anything. We moved four servers so now the players on those servers have no reason to continue to play on a crowded server since everything to do with their character and guild has been copied over to a non-queued server.
Q: Can you give us an idea of how many players can be on a single realm?
Mark Jacobs: Thousands.
Q: What's one thing that, now that you've launched, you suddenly wish you could change or improve?
Mark Jacobs: I wish that the situation with the Grace Period didn't happen.
This artical was taken from IGN: Click here | | | Posted by M4G_Sparky on Saturday 20 September 2008 - 04:41:18 | Read/Post Comment: 0 |
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